![]() I did too many random things to count, but these are screenshots of notable parts: The largest project I’ve worked on at Greenhaus so far is the Wonder Woman’s end title sequence. It offers a big advantage in eliminating guesswork and time wasted when jumping between different programs. The software is so comprehensive that it lets me picture the final product from a wide viewpoint. I started using Blender about ten years ago and still implement it in my workflow for modeling, simulation, texturing, sculpting, and various other general tasks. As he stepped into the industry and picked up other creative tools, Joseph found that Blender often gave him an edge in terms of workflow. Joseph Conover is a 3D artist at Greenhaus GFX, where he created graphics for several high profile film credit sequences such as Wonder Woman, xXx: Return of Xander Cage, Guardians of the Galaxy Vol.
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